Matrix Games Handbook
Play is the highest form of investigation
The Guerrilla Filmmakers Handbook
A how-to-do manual for the independent in spirit
Spatial agency & decentralisation
An introduction to the connection between decentralised infrastructures and peer-to-peer empowerment.
Reality is Broken
A manifesto in support of the world-changing potential of games
Narrative Environments and Experience Design
A foundational text for an emerging spatial practice
The Cathedral & the Bazaar
A study of the codes and values of the open source movement
Dark Matter and Trojan Horses
Dan Hill builds a vocabulary for systems thinking in the built environment
hu.bb – a brief backstory
At a trade fair for custom interior design, with thousands attending, how can you give attendees a personalised experience?