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amonle

architect | thinking in systems | building a serious game that builds

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Reality is Broken

A manifesto in support of the world-changing potential of games

Reality is Broken
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Narrative Environments and Experience Design

A foundational text for an emerging spatial practice

Narrative Environments and Experience Design
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The Cathedral & the Bazaar

A study of the codes and values of the open source movement

The Cathedral & the Bazaar
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Dark Matter and Trojan Horses

Dan Hill builds a vocabulary for systems thinking in the built environment

Dark Matter and Trojan Horses