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Books

A reading list for re-imagining architectural practice in the twenty-first century

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A Pattern Language

A Pattern Language is an instruction manual for humanity, to build everything from small objects to entire towns and cities.

A Pattern Language
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The Timeless Way of Building

Uncovering the elusive 'quality without a name' that is at the heart of all living environments.

The Timeless Way of Building
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Matrix Games Handbook

Play is the highest form of investigation

Matrix Games Handbook
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Dungeons & Dragons Player’s Handbook

The original role-playing game and pioneer of collaborative worldbuilding

Dungeons & Dragons Player’s Handbook
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The Guerrilla Filmmakers Handbook

A how-to-do manual for the independent in spirit

The Guerrilla Filmmakers Handbook
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The Architect's Handbook of Professional Practice

On the surface, a book about architectural business management, but at is core, a thesis on values and culture.

The Architect's Handbook of Professional Practice
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Reality is Broken

A manifesto in support of the world-changing potential of games

Reality is Broken
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Narrative Environments and Experience Design

A foundational text for an emerging spatial practice

Narrative Environments and Experience Design
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The Cathedral & the Bazaar

A study of the codes and values of the open source movement

The Cathedral & the Bazaar
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Dark Matter and Trojan Horses

Dan Hill builds a vocabulary for systems thinking in the built environment

Dark Matter and Trojan Horses